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11 October 2012

Video Game Photographer Shoots in Virtual Worlds

but compares the work he does in finding and capturing photogenic moments in computer gameworlds to that of a Unit Stills Photographer creating shots for a movie’s publicity material. Like the photographer, his goal too, he argues, is to reflect the flavor of a scene and its movement in a single frame. Harris has created thousands of landscape images, portraits and dramatic shots captured while exploring the giant worlds created by computer game designers and populated with animated characters.

First, Free the Camera

A journalist specializing in video games, screen captures used to be a part of Harris’s review process. Although those early gameworlds were lacking in architecture and furnishing, they presented the same challenges that Harris faces now: removing the head-up display that gamers need to play, and unlocking the camera so that he could explore the world beyond the game’s narrative to search for unusual views and attractive scenes. As games became richer and more complex so the opportunities for capturing beautiful images increased.



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