First, Free the Camera
A journalist specializing in video games, screen captures used to be a part of Harris’s review process. Although those early gameworlds were lacking in architecture and furnishing, they presented the same challenges that Harris faces now: removing the head-up display that gamers need to play, and unlocking the camera so that he could explore the world beyond the game’s narrative to search for unusual views and attractive scenes. As games became richer and more complex so the opportunities for capturing beautiful images increased.
View the Original article
No comments:
Post a Comment